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A new game for the Atari 2600 from Baroque Gaming.
by Billy Eno. |
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Warring Worms is
like an advanced version of the classic Atari game Surround. While
avoiding walls, each worm can shoot a cannon that will destroy a single
block on the playing field, or kill the opposing worm. There are
eight starting playfields, a single player and two player mode, hostile
environment games, wrap around games and every combination of those
possible with a total of 256 game variations in all!
Screen Shots
Source
Download
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| January 6th, 2003
There is a new review
of Warring Worms up on Tony Morse's On
Screen Chaos Site. He seems to really like the game but does
point out the flaws that have been bugging me. The AI is a little
jittery and could be improved. And, to beat the game you have to
get to 99 wins, he says he doubts "most people are interested in best-of-197 matches."
Which is probably true. I may work on this. |
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| December 20th, 2002
For this Christmas, I made a friend of mine's brother a custom
Warring Worms cartridge, just for grins (and a twisted need for
completeness) I am posting it to my downloads
page. So, if you ever meet Tim Strauss, ask him how Christmas
was.
Also, I have finally gotten around to posting the Midwest Classic
Edition .bin. It is on the downloads
page.
And, in case you haven't noticed, AtariAge
is now selling Warring Worms in their store. |
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| July 8th, 2002
The Midwest Classic Version of Warring Worms will continue to be
available through GOAT
store until all the remaining copies are sold out
Also I have posted a .zip of the source code to Warring Worms, check
out the Warring Worms Source
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| May 2nd, 2002
There will be a special edition of Warring Worms available at the Midwest
Classic, June 8th in Milwaukee, WI. There is a special opening
screen, and a special label. The price remains $25, carts will be
available with special packaging for $35 dollars, with the $10
difference going to the Boy Scouts of America donation fund established
at the show. There will be approximately 60 carts available and
you will be soon be able to reserve a copy through the GOAT
store for $5. (reservations for pick up at the show only,
extra copies will be sold after the show) |
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| March 14th, 2002
I got the carts today to make the next run of cartridges. Right
this second I have about 30 assembled cartridges and I have the pieces
to make another 70. There are about 25 promised already, but the
rest should be ready for sale very shortly. Price and everything
remains the same. Get 'em while they're hot. |
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| February 26th, 2002
Whew! I sold the first 25 carts out today at 5PM. Thanks
to everyone who bought one! I will have the materials for a second
run real soon, I am still taking names for a waiting list, and you can
prepay if you would like. Prepaying is not required to hold your
name on the list, but will get you a cart sooner. |
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| February 25th, 2002
Warring Worms is now for sale! I have 25 carts for sale
immediately and will be taking names for a waiting list for additional
cartridges. The additional cartridges will be available as fast as
I can get more PCB's. Each cartridge comes with
instructions. The price is $25 + $3 shipping and packaging.
You can PayPal me at ceno@austin.rr.com
(eCheck only). Or email me for an address to send cash/check/money
order.
Take a peek at the Instructions
(Word Format)
Play the final version warworm.bin |
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| January 30th, 2002
Still working on perfecting the AI. I have all the pieces for
the first 30 carts. So as soon as I get it right, I will be
releasing the game one way or the other.
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January 10th, 2002
Acquired the baroquegaming.com domain.
Warring Worms is nearly ready for primetime. I am not going to
post it yet, just to keep suspense up a bit. If you email me and
ask real nice I will send you a copy to review. |
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October 13, 2001
New download available.
Tested on Stella, SuperCharger. (Z26 behaves a little strange).
The AI for one-player mode is now mostly complete. Select up
to games 10-19 for one-player mode.
Also, the folks on the Stella
Mailing List were kind enough to point out to me that the game play
found in Surround
is pretty similar to my game. Fortunately for me they didn't give
me a hard time about it ;>. I had a sneaking suspicion that there was
bound to be a game out there similar to this, I just didn't expect it to
be one of the first 9 that Atari released...
At any rate, I had never even looked at the game before I put out the
first beta release, so I don't feel too bad about it. Perhaps my
game should be alternately titled "Surround II" or
something. I do think that the additions to the game play
(including the cannon, my different one-player AI, and selectable
starting fields) give it enough to stand on its own.
Still to do:
- Better Sound
- Speed Variation
- A wrap around version of the game (similar to the "Video
Graffiti" games in Surround)
- Hostile Environment Game (space permitting)
- Third Computer-Controlled Character (space permitting)
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October 1, 2001 -
I am now famous, my very own news item post on AtariAge
. Woo-Hoo! |
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September 30, 2001 -
Download the first beta version. It is a complete playable
game. Tested on Stella, z26 and Supercharger.
Right now I am releasing the binary for people to play
with. After a while I will release all the source code for people to do
with as they please. It should all stay under 4K (currently at ~3K) so
maybe I'll make some cartridges.
In the Works:
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